Bright neon glows and large windows filled with an endless view of space lend a futuristic touch to remind you that you are in fact on a space ship. Graphically, First Class Trouble has a distinct 1920’s art-deco luxurious feel to it that even the Great Gatsby would be proud to host a party aboard. First Class Trouble is first class fun!” Thumb Culture Editor – Stu (Aka Biomarvel) Graphics & Audio Pushing your friends into fires or ejecting them into space whilst doing a nice cheesy dance is almost as fun as eating cake. However, we swiftly moved into the game chat (how it is meant to be played) and suddenly the game took a turn for the better. “At first, First Class Trouble seemed to be more trouble than it was worth, playing with a group in a discord chat, the games just seemed to end way to quickly. The environment within the game is relaxed and full of humour, despite everything that is going on. First Class Trouble is ridiculously fun and is a great game to socialise on. However dark this may sound, there is a huge level of enjoyment for either side of the party. Indirectly you tamper with the oxygen supplies until the Resident eventually suffocates! Pretty Dark huh! When it comes to direct, that could be a few champagne glasses to the head or a lethal injection. There are ways of indirectly murdering and of course direct. Your ultimate mission is to ensure CAIN stays active. Character CustomisationĪs a Personoid, your goal is to basically murder the Humanoids and not get found out. During the level, you can also increase or decrease the suss level to help keep track of everyone. You have objectives within a level, which you have to complete to move onto the next and at the end of each level, you can vote other players out. The game is very much a life-like version of Among Us. These come in various forms such as fire, water, electricity, oxygen and the occasional murderous Personoid. However, to do so you will have to get through multiple levels within the game that each contains several dangerous obstacles. The Afterlife Sucks! – Quite Literally!Īs a Resident, your end goal is to ultimately shut down CAIN. Not only is CAIN taking over, but it is also using the onboard Personoids (Androids that look like humans) to murder and dispose of the bodies of the residents. The onboard AI system of the ship aka CAIN (Central Automated Intelligence Network) is taking over. Believe it or not, the ISS Alithea is its own worst enemy. Let us first of all set the scene, you are aboard the ISS Alithea, A luxury spacecraft that is under attack. I am interested to see actually how deceiving I can be amongst friends, whilst stuck in outer space! Gameplay Having never played a title from the murder mystery style genre before I was quite excited to get involved in First Class Trouble. I thought the connection was real – Then they turned out to be a Personoid! It is available on Steam for £8.79 or if you are across the pond $14.99 (USD). First Class Trouble is currently in early access. First Class Trouble is the latest title to come from developers Invisible Walls and publishers Versus Evil.
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Player feedback from those earlier launches made them move towards a model that is buy-to-play, without any paywalls or pay-to-win constructions in place – though boosts do give you an option to spend less time grinding.īesides the obvious work that has gone into localizing the game to English, German and French (you’ll notice in the videos that work was still ongoing in that area on the build we played), Gameforge’s expertise in online gaming also meant other changes were made to Kingdom Under Fire II. With the game having been previously released in Russia and China, we were curious what was going to be different this time.īotond Nemeth, executive producer for Gameforge, explained that the previous launches were instrumental in the decision not to launch Kingdom Under Fire II as a Free to Play title. We also had the chance to ask members of the Gameforge and Blueside teams more about the development and upcoming release of Kingdom Under Fire II, and we zoomed in on the new collaboration between Gameforge and Blueside. Unfortunately this meant our time was mostly spent playing the MMORPG portion of the game and we didn’t get to engage in RTS gameplay, but it was nice to see the game slowly ease you into its mechanics. Starting from the very beginning, in the character creation suite, our time in Bersia featured much of the early stages in the game, slowly laying out tutorial elements as quests and battles presented themselves. We captured most of our gameplay in a series of videos as well, the first of which can be seen here: The attending journalists were all given plenty of time to enjoy their first hands-on experience with Kingdom Under Fire II during the press event, and we spent about an hour and a half exploring Bersia and engaging with the game’s early stages. This should enrich the RTS aspects of the game, which is very much at the core of the Kingdom Under Fire franchise (and how the original PC game started out). Launching with about 80 unit types, the number of available units to lead into war is expected to grow to an impressive 120 post-launch. Playing out in the fantasy kingdom of Bersia the game relies on a lot of lore that was built up over the years (and a few spin-off titles), but cutscenes ensure you can jump in without too much knowledge of the ancient struggle between Nibel and Encablossa and the latter’s followers who are now spreading darkness across the land. The presentation also discussed the game’s nature as a blend of (MMO)RPG and Real Time Strategy – a rather unique hook in the MMO genre. Many of these items can also be earned and purchased in-game, so it’s very possible to jump in at a lower tier and work your way up from there. All versions include the main/full game, with the Emperor and War God editions also giving players additional cosmetic items as well as temporary booster packs. There are three packages available to purchase already, ranging from the Hero package to the Emperor and War God packages. Speaking of the launch and upcoming content – Gameforge is planning to release all this content for free to follow up on the game’s “buy-to-play” launch. Gameforge and Blueside will gradually be adding content to the game post-release as part of an ongoing effort to keep players engaged even after completing the game’s story campaign. You’ll be able to form guilds and go up against other guilds, and Kingdom Under Fire II will also feature seasonal events as part of its end game content. Key reveals included an upcoming character class called the Dark Sorceress and the option to go on 16-player raids. Prior to that, Gameforge also hosted a presentation on the upcoming launch, revealing new footage, screenshots and information on the game. To say that Kingdom Under Fire II has been a long time coming would be an understatement – yet the project is very much alive and pre-orders for the upcoming launch have been available for a few weeks now.īesides plenty of time to marvel at Castle Reichenstein’s architecture and history through a series of fun activities on castle grounds, last week’s event in Germany offered members of the press a hands-on look at a recent English language build of the game. To put that into perspective, the spin-off title Kingdom Under Fire: The Crusaders was an exclusive for the original (!) Xbox console. The original Kingdom Under Fire released close to twenty years ago back in 2001. Here’s our report and why we’re eager to dive back in once the game is finally released for EU and US audiences. We took a journey of our own as we traveled to Germany to meet with publisher Gameforge and developer Blueside as we dove into the game and its development. When Kingdom Under Fire II releases later this week, it’ll be a new starting point for the series as well as the end of a long journey. Tickets are 1,800 yen (children 900 yen), and the bus departs from 6:20am until 9:20pm. There are also buses available from Tokyo Station’s Yaesu Exit. The bus departs from 6:45am until 4:15pm. Fuji climbing season (from mid-July to late August).īuses also leave from the Shibuya Express Bus Terminal and reach Kawaguchi-ko in two and a half hours. There are extra buses on weekends, over the Obon season (early to mid-August), and during the Mt. The trip takes about one hour and forty minutes and costs 1,750 yen (children 880 yen). This makes Kawaguchi-ko a natural entry point to the Five Lakes district.īuses leave Tokyo from the Shinjuku Express Bus Terminal. Shinjuku Express Bus Terminal – Takashi Images / īuses link Kawaguchi-ko and Tokyo directly. I’d recommend visiting in summer or fall and avoiding winter and early spring. The friends I traveled with enjoyed the atmospheric nature, and I appreciated the tranquility as well.Įven so, I couldn’t help comparing it with Kawaguchi-ko in summer. The forest was bare, and the hills were shrouded in mist. My second visit in early spring was much different. The towns buzzed with the energy of the summer visitors and I thoroughly enjoyed my stay. The forest was a rich green, and the temperatures were pleasant rather than hot. Elementary/Junior High School Students: 300 yen.November – February: 9:30am – 5:00pm (last entry 4:30pm).Prepare yourself for the commercial aspects of this museum – they try to sell jewelry as much as they display it. They’re still used to this day, despite the decrease in mining. Sophisticated cutting techniques came to the area in the late Edo-period. Yamanashi’s crystals have been mined since 145 BC. The collection of 3,000 items includes raw gems, crystals, and finished jewelry. This museum boasts of being Japan’s only specialty gem museum. It has powerful processing algorithms specialized for this astrophotographic discipline like the wavelets processing (which reveals the details of the lunar disk for example). Registax (Windows): an excellent software specialized in aligning, stacking and processing lunar and planetary images.It does alignment, selects the best images, and more, such as converting video formats. It facilitates stacking in third-party software like Photoshop or Registax. PIPP (Windows): a small and extremely efficient software to pre-process lunar and planetary images.This astronomical image preprocessing software excels at stitching large celestial mosaics like this image of Orion (24 tiles assembled). On the other hand, its many settings and its austere graphical interface can make the handling of the Astro Pixel Processor a little bit complex.Īstro Pixel Processor. Astro Pixel Processor excels also in the assembly of large celestial mosaics: my astrophotographs “ Orion 360” and “ Megalaxy Zoom” were assembled with it. Its “debayarization” algorithm is very efficient: it gives more details compared to an image made with Deep Sky Stacker. Astro Pixel Processor (€ 72 / year) (Windows, Mac, Linux): very powerful, very regularly updated, it has many settings.It is much more powerful than Deep Sky Stacker but nevertheless remains a little more complicated to use. Based on the venerable but excellent software Iris, it offers its many features through an up-to-date and intuitive graphical interface. SiriL (Windows, Mac, Linux): the latest one.Just select your images, your darks, your offsets and your flats, and start the stacking process. Deep Sky Stacker (Windows): Deep Sky Stacker is the easiest software for deep-sky astrophotography preprocessing.Deep-sky astrophotography is the discipline consisting in photographing celestial objects located outside of our Solar System (nebulae, galaxies, star clusters…). This image will then be used as a working basis for final processing in Photoshop. In astrophotography, the goal of preprocessing is to create an image with as few defects as possible (noise, optical defects…) from a series of identical images. But be careful, you must use it sparingly otherwise you will get an image that is too smooth and too artificial (the software is able to “invent” details). Topaz Denoise AI ($ 80) (Windows, Mac): an extremely efficient software for noise reduction, but also to gain in resolution.It does the same as Sequator, but on Mac! Starry Landscape Stacker (Mac) ($ 40).Sequator (Windows): this excellent little free software has many features but above all it can stack a series of identical shots by separating the Milky Way (which moves because the Earth rotates) and the ground (which remains fixed) even if you are not equipped with an equatorial mount.Unlike others it is capable to fill the “holes” between the trails caused by the time interval between two consecutive shots. Star Stax (Windows, Mac): this software allows you to stack your star trails.Very powerful, but with a complex handling, it is to be reserved to advanced and passionate users. Pixinsight (€ 230, free trial version) (Windows, Mac, Linux): if you you are interested in astrophotography, you probably have heard of this software.Photoshop is not free but there is no as effective alternative yet… It asks patience to be mastered but you will find many Internet resources. Photoshop (€ 11.99 / month with Lightroom) (Windows, Mac): the essential software to process your images. Gamblers who live on the territory of the continent are restricted from accessing the site. The situation is not as good when it comes down to another popular group of gambling fans – Australians. The Canadian dollar is one of the most widespread currencies as far as the site’s payment methods are concerned so Great White North players will find it extremely easy to put their online funds to good use.Īussie Players Can Profit from the Site’s Features The Baccarat game Punto Banco is highly regarded among Canadian members of the site and can potentially provide members with superb earnings. Strong internet connection is essential but otherwise, many games that are converted for mobile use and the rest of the site’s options are available.Ĭanadian Gamblers will have a Blast with King NeptuneĬanadian players will get special treatment at King Neptune Casino. 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Fifteen minutes later, the uncrewed Atlas-Agena target vehicle was launched. On October 25, 1965, Schirra and Stafford boarded their Gemini 6 craft to prepare for launch. The Wasp was fitted with ground station equipment by ITT to relay live television, via the Intelsat I (nicknamed the "Early Bird") satellite. Original mission plans also included the first live television coverage of the recovery of a US spacecraft at sea from the recovery ship, the US aircraft carrier Wasp. The retrorockets were scheduled to be fired at 46 hours and 10 minutes into the mission over the Pacific Ocean on the 29th orbit. At 23 hours and 55 minutes into the mission, while the spacecraft passed over White Sands, New Mexico, the crew was to attempt to observe a laser beam originating from the ground. The final undocking would take place at 18 hours and 20 minutes into the mission. The second was scheduled for seven hours and forty-five minutes, the third at nine hours and forty minutes, and the fourth and final docking at ten hours and five minutes into the mission. The first docking was scheduled for five hours and forty minutes into the mission. The mission was to include four dockings with the Agena Target Vehicle. It was to land in the western Atlantic Ocean south of Bermuda. The original Gemini 6 mission, scheduled for launch on October 25, 1965, at 12:41 pm EDT, had a planned mission duration of 46 hours 47 minutes, completing a total of 29 orbits. The Atlas-Agena launches the Agena Target Vehicle for the intended Gemini 6 rendezvous mission, attempted Octobut fails. This was the prime crew of Gemini 3 Support crew Gemini 6A was the fifth crewed Gemini flight, the 13th crewed American flight, and the 21st crewed spaceflight of all time (including two X-15 flights over 100 kilometers (54 nautical miles)). Although the Soviet Union had twice previously launched simultaneous pairs of Vostok spacecraft, these established radio contact with each other, but they had no ability to adjust their orbits in order to rendezvous and came no closer than several kilometers of each other, while the Gemini 6 and 7 spacecraft came as close as one foot (30 cm) and could have docked had they been so equipped. Stafford, achieved the first crewed rendezvous with another spacecraft, its sister Gemini 7. The mission, flown by Wally Schirra and Thomas P. Gemini 6A (officially Gemini VI-A) was a 1965 crewed United States spaceflight in NASA's Gemini program. |